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Edit: v8-embedder-state-scope.h
// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_ #define INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_ #include <memory> #include "v8-context.h" // NOLINT(build/include_directory) #include "v8-internal.h" // NOLINT(build/include_directory) #include "v8-local-handle.h" // NOLINT(build/include_directory) namespace v8 { namespace internal { class EmbedderState; } // namespace internal // A StateTag represents a possible state of the embedder. enum class EmbedderStateTag : uint8_t { // reserved EMPTY = 0, OTHER = 1, // embedder can define any state after }; // A stack-allocated class that manages an embedder state on the isolate. // After an EmbedderState scope has been created, a new embedder state will be // pushed on the isolate stack. class V8_EXPORT EmbedderStateScope { public: EmbedderStateScope(Isolate* isolate, Local<v8::Context> context, EmbedderStateTag tag); ~EmbedderStateScope(); private: // Declaring operator new and delete as deleted is not spec compliant. // Therefore declare them private instead to disable dynamic alloc void* operator new(size_t size); void* operator new[](size_t size); void operator delete(void*, size_t); void operator delete[](void*, size_t); std::unique_ptr<internal::EmbedderState> embedder_state_; }; } // namespace v8 #endif // INCLUDE_V8_EMBEDDER_STATE_SCOPE_H_
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