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Edit: v8-proxy.h
// Copyright 2021 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef INCLUDE_V8_PROXY_H_ #define INCLUDE_V8_PROXY_H_ #include "v8-context.h" // NOLINT(build/include_directory) #include "v8-local-handle.h" // NOLINT(build/include_directory) #include "v8-object.h" // NOLINT(build/include_directory) #include "v8config.h" // NOLINT(build/include_directory) namespace v8 { class Context; /** * An instance of the built-in Proxy constructor (ECMA-262, 6th Edition, * 26.2.1). */ class V8_EXPORT Proxy : public Object { public: Local<Value> GetTarget(); Local<Value> GetHandler(); bool IsRevoked() const; void Revoke(); /** * Creates a new Proxy for the target object. */ static MaybeLocal<Proxy> New(Local<Context> context, Local<Object> local_target, Local<Object> local_handler); V8_INLINE static Proxy* Cast(Value* value) { #ifdef V8_ENABLE_CHECKS CheckCast(value); #endif return static_cast<Proxy*>(value); } private: Proxy(); static void CheckCast(Value* obj); }; } // namespace v8 #endif // INCLUDE_V8_PROXY_H_
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